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AI Game Programming Wisdom(Game Development Series)
Date: Tuesday, 23 Nov 2010, 11:45 AM | Message # 1 :
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[img]http://mrelusive.com/books/ai/AI%20Game%20Programming%20Wisdom.jpg[/img]
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Author(s): Steve Rabin
Publisher: Charles River Media
Date : 2002
Pages : 672
Format : pdf
OCR :
Quality : Good
Language : English
ISBN-10 : 1584500778
ISBN-13 :

AI is one of the most challenging tasks a programmer can undertake, and this unique collection of articles provides programmers with a much-needed resource for conquering the challenge. AI Game Programming Wisdom takes an inclusive view of AI that assumes game AI involves anything an AI programmer might have to program to make intelligent characters. So, everything from basic AI architectures and learning to pathfinding, scripting, and animation selection is covered. In addition, genre specific articles cover highly focused subjects within the FPS, RTS, RPG, Racing, and Sports genres.
Written by AI experts, the articles serve as a road map to what has worked successfully for others and what might be possible in the future. They delve deep into AI game programming issues and provide insightful new ideas and techniques that can be easily integrated into your own games. This virtual toolbox includes a wide variety of tools for solving many common AI problems as well as solutions to genre specific issues you might encounter.

The book is divided into eleven comprehensive sections covering: General Wisdom; Useful Techniques and Specialized Systems; Pathfinding with A*; Pathfinding and Movement; Tactical Issues and Intelligent Group Movement; Architecting a Game AI; Decision-Making Architecture, FPS, RTS, and RPG AI; Racing and Sport AI; Scripting; and Learning.

Whether you are just getting into the industry or are a seasoned pro, this is a must-have resource for you and your team!

Code

http://hotfile.com/dl/81492926/d5c1371/AI.Game.Wisdom.zip.html


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Edited by:Pirate - Tuesday, 23 Nov 2010, 11:47 AM




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